How Sticky Fiends Started
My boys and I had played our favorite game so much that we knew it inside out. I wanted to make something of our own that could surprise us again.
Once the first fights felt good, the questions started. Why not add more weapons? What if we could defend a fortress together? And why should we need a full group to play? That led to more modes, and to bots that could fill the empty spots.
The ideas took us from arenas into dark caves and onto pirate ships. The characters got costumes and faces that could show delight or frustration. The level editor gave us a way to try out the next ridiculous idea ourselves.
Sticky Fiends also has a bit of my love for '80s, '90s, and 2000s pop culture, with a soundtrack that draws on rock and nu-metal. But the reason I started is much simpler: my boys and I laugh a lot when we play. I wanted to make something that gives other people those evenings, too.
Why “Out of MEY Mind”?
Mey is a nickname from my school days. It started with MELfoot, a Bigfoot-inspired character for the school newspaper. MELfoot became Mel, and Mel became Mey.
Out of MEY Mind is home to the worlds and characters in my head. The furry little creature in the logo is called Plüschi. Sticky Fiends is one of those worlds. You get to be the ones causing trouble in it.
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